

Mike Mearls 10:05 AM - 10 July there could be cases where it's valid - fight starts, now you need to leave the dungeon But that means combat will never interrupt rest, since a 600-round combat is unheard of. The Seven-Sided Die 10:04 AM - 10 July Oh. Testers: "We rest 7 hours, a kobold knocks on the door, and now we have to start over?
#Long rest 5e full#
Mike Mearls 10:01 AM - 10 July interruption needs to be a full hour. We’ve tested this twice and it works quite nicely. 24 hours for while camping for a long rest or 8 hours in a comfortable, safe environment (like an inn or uninterrupted rest in a locked room). The Seven-Sided Die 9:30 AM - 9 July How are Long Rest interruptions meant to work? The land is in confusion & dismay! … … 10 minutes for a short rest, max twice / 24 hours for ability recharges. The intention is that the rest has to be started over not just for any interruption, but for those unusual times when the party simply gives up on resting. The text is ambiguous, but 1 hour is meant to apply to the whole period of strenuous activity, while the list is there to define what types of activities could make up that strenuous activity period.

A long rest is interrupted by giving up on it
